PROGRAM is a collaborative, interdisciplinary event series organized by graduate students within New York University’s departments of Media, Culture, and Communication, English, and Comparative Literature. The series will present talks that explore the cultural, historical, aesthetic, and political impact of software and programming logic.
The goal of the series is to create an interactive space for the exploration of emerging practices across media and literature, both online and off. To this end we have organized a series of events, in which a pair of prominent scholars will explore one particular methodological approach to the study of software’s impact on culture and literature, including media archaeology, software aesthetics, ubiquitous computing and urban space, and game design and narrative.
The series is open to the public, and is intended to facilitate a dialogue on the intersections of these fields.